Select the Android build target to build for Android devices. ![]() To build for Magic Leap, you need to register a Magic Leap creator account and download the Lumin SDK.įor an overview on creating Magic Leap applications, see Partners - Magic Leap. Select the Lumin build target to build for Magic Leap using the Lumin SDK. However, you can use any Apple ID if you want to build to your own device for testing.įor an overview of developing for iOS, see Getting Started with iOS development.įor specific build settings, see iOS build settings. You need to set up an Apple Developer account if you want to publish to iOS devices. Select the iOS build target to build for iOS devices such as iPhones and iPads. More info See in Glossary Platform, which is also an available build target.įor specific build settings, see tvOS build settings. tvOS extends from the foundation of the iOS Apple’s mobile operating system. Select the tvOS build target to build for the Apple TV platform. Select the Universal Windows Platform build target to run your build on Desktop, Xbox One, and Hololens.įor an overview of UWP functionality see Universal Windows Platform Getting Started.įor specific build settings, see Universal Windows Platform build settings. More info See in Glossary (UWP) is developed by Microsoft and is only available if you build your application on the Windows operating system. The Universal Windows Platform An IAP feature that supports Microsoft’s In App Purchase simulator, which allows you to test IAP purchase flows on devices before publishing your application. Select the PC, Mac and Linux Standalone build target to build standalone applications for most desktop platforms.įor specific build settings, see PC, Mac, and Linux Standalone build settings. For settings that apply to all platforms, see the next section, Generic platform settings. This section outlines the differences between platform build requirements, and provides links to further documentation on platform-specific build settings. Some platforms have specific Build Settings. Each platform has unique settings which are listed on each manual page. When you select a platform, Unity displays a list of options that you can adjust for the build. This might take some time, because Unity might need to re-import your Assets in formats that match your target platform. To change the target platform (the platform you want to build for), select the platform you want to switch to, then select Switch Platforms. Select the version you want to add the module to.To install further platform modules to your Project, do the following: Unity determines the platforms available to you depending on the platform modules you have installed. The list displays the Unity icon next to the name of the platform currently selected as the target platform. The Platform pane lists all platforms available in your Unity Editor. To adjust the order of the Scenes, drag them up or down the list. Unity uses the list of Scenes to determine the order that it loads the Scenes in. ![]() When you select Build or Build and Run, Unity creates a build that includes all Scenes in the Scenes in Build list. ![]() To remove a Scene from the list, select it and press the Delete key on your keyboard. This removes the Scene from the build, but not from the list. ![]() To exclude a Scene in the list from the build, clear the checkbox next to that Scene. You can also drag Scene Assets from your Project window A window that shows the contents of your Assets folder (Project tab) More info See in Glossary into this window. If you can’t see any Scenes in this pane, select Add Open Scenes to add all currently open Scenes to the build. The Scenes In Build pane displays a list of the Scenes from your Project that Unity includes in the build. TvOS build settings in Unity Scenes in Build Build and Run builds your application in a Player, and opens that Player on your target platform.Build builds your application into a Player.When you have configured the Build Settings, there are two options: Build, and Build and Run. This documentation describes how to define the Scenes, target platform, and settings for your build. To access the Build Settings window from Unity’s main menu, go to File > Build Settings. Use the Build Settings window to choose your target platform, adjust the settings for your application build, and start the build process.
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